Wickbarrow & Co. · scents, oils & one good candle

The shop is closed. You're in anyway.

A wall of little drawers, each holding a scent nobody's opened in a while. The bellows on the counter has been waiting for company. Pull a drawer. See what's been kept.

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IRIS & SMOKE CUT FERN WARM RESIN
The wall of drawers

Each drawer keeps one scent.

Pull one open and the scent lifts into the room as a colored haze. Open all three and the air becomes a blend, hanging there the rest of your visit. Bellow will tell you what he thinks of your taste.

Drag a drawer open (pull it down and out).
● The air remembers what you opened
STRIKE
The counter candle

One candle for the whole shop.

Strike the taper and touch it to the wick. The flame catches and the whole room goes warm and gold, and stays that way while you're here. Bellow likes the candle. He'll lean toward it.

Drag the taper down the strike strip, then touch it to the wick.
● Lit · warm for the rest of your visit
The counter

Take home what you opened

The scents you lingered on are marked. Bellow remembers.

Iris & Smoke

Cool, powdery iris over a thread of woodsmoke. The shop's signature.
● You lingered here
$68

Cut Fern

Green, sharp, just-rained. Like a garden through an open door.
● You lingered here
$64

Warm Resin

Amber, balsam, a little church-incense. The one that stays on a scarf.
● You lingered here
$72
Wickbarrow & Co. · a fictional perfumery for a real problem (you can't smell a website).
Bellow has no face. His whole emotional life is his breath: he swells, sighs, puffs, and leans, all in the accordion folds. The world solved the unsolvable DTC problem: it made invisible scent into something you could see fill a room.